<font size="2" face="Verdana, Helvetica, sans-serif">I would think the mods would work together to figure out how many points are given for a certain action. We set up general rules: action "x" gives "y" amount of points.Originally posted by The Living Fro:
But using such a complex points system requires a point value administrator to over see the even, unbiased, and fair distribution of said points. Why do you guy's love GMs so much!
The lack of a points system and GM was part of the original RPG's appeal. It offered RPGing without the tedious(ly boring) aspects foung in formal RPGs(quite like a game of Munchkin).
Basically what I'm asking is, who gets stuck GMing the "new RPG".
Or we could just say that all mecha more advanced than "b" is off-limits except to characters who have shown advancement by completeling "c" number of tasks of "d" difficulty. Then you can gain a mecha, or other specialized equipment, of a higher level, and then they can do this again and again, mostly focusing on the equipment aspect rather than new mechas.
Actually, how about we just do that. Get a basic MS (or fighter) from the previous list and then just upgrade its equipment as you go through the RPG. Maybe we'll have periodic "drops" where the character can request some type of upgrade (special ammunition, new gun, just about any upgrade you can think of, within reason).
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