Originally Posted by
kerbythepurplecow
Okay, finally time to chime back in. Sure, the cards Jason mentioned are classic and powerful, but should they be kept in for just those reasons? Should we pass up cards that are potentially better just because they're not proven?
Not that I'm saying all those cards should go.
Masticore: I've been less and less impressed with him the last few time I've drawn him.
Allied Strategies: The debate here was 5 mana or just go up to 6 for Recurring Insight. We never discussed using them both.
Teferi, Mage of Zhalfir: I still think Tereri is amazing.
Tidespout Tyrant: Great ability, unimpressive body for the cost. I'm on the fence.
Tradewind Rider: He could possibly go. Leans towards being pretty good most the time.
Jund Charm: 3 great abilities. Kill a graveyard, pyroclasm, save a critter. All instant. Bant is also good, but can't generate as much card advantage.
Kaervek the Merciless: I'm willing to sub him out for some other big silly creature.
Rith, the Awakener: I think with is the weakest of the dragons (in the deck). We put him in just to have some more big body.
Spiritmonger: 6/6 for 5 that gets bigger when it kills stuff and regenerates. Spiritmonger is still amazing.
Woolly Thoctar: It's a vanilla creature. Takes 3 colored mana. It's a big creature. It's also not very exciting.
Silvos, Rogue Elemental: Trampling regenerators win games. He's cheap for an 8/5 too!
Thornscape Battlemage: I'm going to go ahead and admit that as we've been looking at all these cards, I've been completely neglecting to think about card advantage. I guess you're always going to have some targets to cast this guy at and it's always going to be pure advantage.
Avatar of Fury: I've never understood Abe's devotion to this guy. He's a big flier, he fire-breathes, and he can come down cheap. In most cases, the mana is not going to be an issue. Would you rather draw a decent sized flier or something that can just win?
Spirit of the Hearth: I still think this guy is pretty solid. Walling yourself off from your opponents' spells is pretty good.
Okay, on to the other stuff.
Journeyer's Kite just isn't that great. It's 2 to get down and that's great. However it's 3 to search up a land and that land goes into your hand. Worse still is that it's only a basic. If the land came in tapped, I'd play it. If it only cost 2 to search (and still went to hand) I'd play it. I think 3 is too much. Is it worth playing simply because I can find another basic whenever I have a couple mana to spare? The Essentials would probably get all its basics out and sit around with a dead card.
Citanul Flute - I'm willing to give it another shot.
Reap and Sow - Current ways in the essentials to take out a land include Strip Mine, Wasteland, and Vindicate. Looking at this I tend to agree that another way to take out lands wouldn't hurt. I don't know if Reap and Sow is the best way to do it. I think I'd rather have Acidic Slime as more land search is currently unnecessary.
Lord of Extinction - So, should we now play every big, dumb, non-evasion player killer? Should I pull out my Copperhoof Vorrac? Remeber that guy? Your argument for not using that guy was the lack of evasion. He can be chumped again and again until they hit removal. Same with this Lord. Besides, the Essentials is a tool box and I can easily grab Mortivore any time.
Behemoth Sledge - Why is this questionable? Loxodon Warhammer has been in the deck since it was first printed. This just loses a power for 2 toughness. What's wrong with that?
Sudden Spoiling This has the potential to setup amazing defensive (or offensive) position. You can attack and be assured to kill all the blockers. It gets around all defensive abilities like regeneration or indestructible. However it's situational and might belong in the wish board. I haven't been able to decide how good it is. It might be worth trying out.
Rite of Replication This is creature removal for legends at the very least. Other times, you get yourself a DSC for 4. The very best times you make 5 Kokoshus for 9 and win.
Elspeth - All her abilities are solid. Why is she not good enough?
Prince of Thralls Too hateful for the multiplayer table?
Wild Research You're probably right.
Linvala Wishboard? Seems like the place for her.
Vengeful Dreams - I can go either way here. It's been great in the past, but whatever.
Goblin Bombardment Magmaw instead? Why? Magmaw has a cost and is still basically just saccing creatures. It's not too often I'll be saccing artifacts at stuff. Wait a sec.... I can sac my own Defense of the Heart? A Mind's Eye that's being killed? Okay. Fair enough. You've convinced me.
Mystic Snake Only being considered due to the lack of counters in the Essentials.
Qasali Pridemage As much as Jason will hate to hear it, you've convinced me with the card advantage argument. Acidic slime or Mold Shambler would be better.
Fight to the Death, Citanul Flute, Magmaw, Acidic Slime/Mold Shambler all added for consideration.
Next question, should Ancestral Recall be put on the list? Probably, huh? Just forgot to add it with all the other power.
Lastly, Acidic Slime or Mold Shambler? Mold Shambler costs one more mana to use, but hits planeswalkers. Mold Shambler will not trigger if brought in from the yard or Defense of the Hearted. Is the ability to hit planeswalkers worth the drawbacks?
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