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Thread: The Essential Update!

  1. #11
    Inactive Member TheAbe's Avatar
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    Re: The Essential Update!

    How many of each basic are you running?

  2. #12
    Inactive Member TheAbe's Avatar
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    Re: The Essential Update!

    I think our mana needs some work. I'm thinking of several lands that we are not playing, but i looks like we should be

  3. #13
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: The Essential Update!

    Prior to our last sessions, I pulled:

    Elspeth for Sun Titan
    Forbid for Leyline
    Magus for Time Reversal
    Chameleon Colossus for Prim Titan

    I'm find with trying out the changes you have mentioned. Seems like a lot of good shake ups for the deck. The things I'm most sad to go are the bitchin' rares I actually have foils of! The cards themselves, no big.

    Should I return Chameleon Colossus to the deck? Other than being a big dude for mana investment, he doesn't bring much game.

    Basics:
    Forest - 10
    Island - 8
    Mountain - 5
    Plains - 9
    Swamp - 6
    These will obviously change once some cards change. I've got excel running the proper ratios for the alloted slots.
    *mooooooooo*

  4. #14
    Inactive Member TheAbe's Avatar
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    Re: The Essential Update!

    Lands:

    Exotic Orchard
    Khalni Garden for a Forest
    Rupture Spire
    Halimar Depths for Island


    all should be in. Replace prolly Plains and Swap with one each of the five color lands.

  5. #15
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: The Essential Update!

    I didn't realize until now that the land list hasn't been updated to reflect the most current version. I'll update that as soon as I get a chance and repost it. I know Exotic Orchard, Forbidden Orchard, and Petrified Field have been added.
    *mooooooooo*

  6. #16
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: The Essential Update!

    Academy Ruins
    Arid Mesa
    Badlands
    Bayou
    Blood Pit
    Bloodstained Mire
    Bojuka Bog
    Breeding Pool
    Emeria, the Sky Ruin
    Exotic Orchard
    Flagstones of Trokair
    Flooded Strand
    Forbidden Orchard
    Forest
    Godless Shrine
    Hallowed Fountain
    Island
    Karakas
    Kor Haven
    Krosan Verge
    Lavaclaw Reaches
    Library of Alexandria
    Llanowar Reborn
    Marsh Flats
    Maze of Ith
    Misty Rainforest
    Mountain
    Murmuring Bosk
    Nimbus Maze
    Overgrown Tomb
    Petrified Field
    Plains
    Plateau
    Polluted Delta
    Reflecting Pool
    Sacred Foundry
    Savannah
    Scalding Tarn
    Scrubland
    Steam Vents
    Stomping Ground
    Strip Mine
    Swamp
    Taiga
    Temple Garden
    Terramorphic Expanse
    Tolaria West
    Tropical Island
    Tundra
    Underground Sea
    Urborg
    Verdant Catacombs
    Vesuva
    Volcanic Island
    Volrath's Stronghold
    Wasteland
    Watery Grave
    Windswept Heath
    Wooded Foothills
    Yavimaya Hollow
    Zoetic Cavern

    Basically, pain lands have been outed for shock duals. City and GC out for Forbidden and Exotic Orchard. There was too much pain before. It was fast, but hurt too much and let to too much early game disadvantage.
    *mooooooooo*

  7. #17
    Inactive Member TheAbe's Avatar
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    Re: The Essential Update!

    I still think my recommendations stand on Rupture Spire, Depths and Garden


    Quote Originally Posted by kerbythepurplecow View Post
    Academy Ruins
    Arid Mesa
    Badlands
    Bayou
    Blood Pit
    Bloodstained Mire
    Bojuka Bog
    Breeding Pool
    Emeria, the Sky Ruin
    Exotic Orchard
    Flagstones of Trokair
    Flooded Strand
    Forbidden Orchard
    Forest
    Godless Shrine
    Hallowed Fountain
    Island
    Karakas
    Kor Haven
    Krosan Verge
    Lavaclaw Reaches
    Library of Alexandria
    Llanowar Reborn
    Marsh Flats
    Maze of Ith
    Misty Rainforest
    Mountain
    Murmuring Bosk
    Nimbus Maze
    Overgrown Tomb
    Petrified Field
    Plains
    Plateau
    Polluted Delta
    Reflecting Pool
    Sacred Foundry
    Savannah
    Scalding Tarn
    Scrubland
    Steam Vents
    Stomping Ground
    Strip Mine
    Swamp
    Taiga
    Temple Garden
    Terramorphic Expanse
    Tolaria West
    Tropical Island
    Tundra
    Underground Sea
    Urborg
    Verdant Catacombs
    Vesuva
    Volcanic Island
    Volrath's Stronghold
    Wasteland
    Watery Grave
    Windswept Heath
    Wooded Foothills
    Yavimaya Hollow
    Zoetic Cavern

    Basically, pain lands have been outed for shock duals. City and GC out for Forbidden and Exotic Orchard. There was too much pain before. It was fast, but hurt too much and let to too much early game disadvantage.

  8. #18
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: The Essential Update!

    Quote Originally Posted by TheAbe View Post
    I still think my recommendations stand on Rupture Spire, Depths and Garden
    I haven't discounted those changes. The list I uploaded was made before those recommendations. I have yet to generate the new list.
    *mooooooooo*

  9. #19
    Inactive Member TheAbe's Avatar
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    Re: The Essential Update!

    Oh, and what about the bad Maze from M11?

    Mystifying Maze. Is that runnable?

    MystifyingMaze

    I'm not even sure why we never ran this, now that I think of it:

    prahv spires of order


    Why did we never run Prahv? Did we ever think about it? It also prevents damage from burn. And it can prevent it to a creature you control. It's very powerful. They tap for mana, so I see running them over Island of Wak-Wak.

  10. #20
    Inactive Member TheAbe's Avatar
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    Re: The Essential Update!

    Why is Sun Quan not in the deck? Did we ever discuss him? Post-proxy, I woul've thought we would've at least talked about him.

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