I think our mana needs some work. I'm thinking of several lands that we are not playing, but i looks like we should be
How many of each basic are you running?
I think our mana needs some work. I'm thinking of several lands that we are not playing, but i looks like we should be
Prior to our last sessions, I pulled:
Elspeth for Sun Titan
Forbid for Leyline
Magus for Time Reversal
Chameleon Colossus for Prim Titan
I'm find with trying out the changes you have mentioned. Seems like a lot of good shake ups for the deck. The things I'm most sad to go are the bitchin' rares I actually have foils of! The cards themselves, no big.
Should I return Chameleon Colossus to the deck? Other than being a big dude for mana investment, he doesn't bring much game.
Basics:
Forest - 10
Island - 8
Mountain - 5
Plains - 9
Swamp - 6
These will obviously change once some cards change. I've got excel running the proper ratios for the alloted slots.
*mooooooooo*
Lands:
Exotic Orchard
Khalni Garden for a Forest
Rupture Spire
Halimar Depths for Island
all should be in. Replace prolly Plains and Swap with one each of the five color lands.
I didn't realize until now that the land list hasn't been updated to reflect the most current version. I'll update that as soon as I get a chance and repost it. I know Exotic Orchard, Forbidden Orchard, and Petrified Field have been added.
*mooooooooo*
Academy Ruins
Arid Mesa
Badlands
Bayou
Blood Pit
Bloodstained Mire
Bojuka Bog
Breeding Pool
Emeria, the Sky Ruin
Exotic Orchard
Flagstones of Trokair
Flooded Strand
Forbidden Orchard
Forest
Godless Shrine
Hallowed Fountain
Island
Karakas
Kor Haven
Krosan Verge
Lavaclaw Reaches
Library of Alexandria
Llanowar Reborn
Marsh Flats
Maze of Ith
Misty Rainforest
Mountain
Murmuring Bosk
Nimbus Maze
Overgrown Tomb
Petrified Field
Plains
Plateau
Polluted Delta
Reflecting Pool
Sacred Foundry
Savannah
Scalding Tarn
Scrubland
Steam Vents
Stomping Ground
Strip Mine
Swamp
Taiga
Temple Garden
Terramorphic Expanse
Tolaria West
Tropical Island
Tundra
Underground Sea
Urborg
Verdant Catacombs
Vesuva
Volcanic Island
Volrath's Stronghold
Wasteland
Watery Grave
Windswept Heath
Wooded Foothills
Yavimaya Hollow
Zoetic Cavern
Basically, pain lands have been outed for shock duals. City and GC out for Forbidden and Exotic Orchard. There was too much pain before. It was fast, but hurt too much and let to too much early game disadvantage.
*mooooooooo*
Oh, and what about the bad Maze from M11?
Mystifying Maze. Is that runnable?
I'm not even sure why we never ran this, now that I think of it:
Why did we never run Prahv? Did we ever think about it? It also prevents damage from burn. And it can prevent it to a creature you control. It's very powerful. They tap for mana, so I see running them over Island of Wak-Wak.
Why is Sun Quan not in the deck? Did we ever discuss him? Post-proxy, I woul've thought we would've at least talked about him.
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