Armor Piercing
10 points

Choose a character.
Damage dealt by the character may
not be reduced below 1.
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Damage Shield
10 points

Prerequisite: CCE, Combar Reflexes,
ES/D, Flurry, HSS, Imperv, Invuln, or Poison

When the character is the target of a successful
close combat attack, the attacker is dealt 1 damage
after the attack resolves.
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Fortitude
25 points

Choose a character.
The character ignores other character's Exploit
Weakness and Outwit.
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In Contact With Oracle
10 points per character chosen

Choose two or more charecters; Oracle may not be chosen.
Chosen characters are agents.

As long as it is not the target of MNind Control, when
an Agent is given an action you may choose to give
one of its combat values +1 until the beginning of your
next turn.

If Oracle is on your force, you may remove her from the
battlefield at the beginning of the game and place her on this
card. At the beginning of any of your turns, you may assign
a power action to any agent with zero or one action token and
turn Oracle's dial to any click. The Agent given the action token
may use any power showing on Oracle's dial until any Agent
with zero or one action token is given a power action to turn
Oracle's dial. If your last agent is KO'ed while Oracle is on this
card, oracle is also KO'ed.
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Large Object
3 points per 100 points of the game's build total

Prerequisite: Super Strength or Telekinesis

When any character you control uses an object as a weapon,
you may reduce the damage increase provided by the object,
to a minimum of 1 damage. The character gets +1 to its attack
value for that attack for each 1 damage reduced.
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Lazarus Pit
20 points (10 if Ra's Al Ghul is the chosen character)

When this character is KO'ed, remove it from the battlefield,
place it on this card on its first KO'ed click, and then place a
Special marker on the square where it was ko'ed. AT the
beginning of each player's turn, you may either heal the
character of 1 damage or return it to the battlefield on the
square with the special marker. If you return the character
to the battlefied, remove this Lazarus Pit from the game; roll
one six-sided die at the beginning of each of your turns. On
a result of a 5 or a 6, remove this special marker from the
battlefield. As long as the special marker is on the battlefield,
the character gains Battle Fury, Toughness, and Willpower;
it may not use any of its other powers or it's team ability.

When time expires, or if all other members of the character's
force are KO'ed while the character is on this card, the
character is KO'ed. The charecter awards victory points
each time it is KO'ed.
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Stunning Blow
10 points

Prerequisite: Incap

Choose a character.
When the character makes a successful attack with Incap,
in addition to the effects Incap, the character may deal damage
equal to its unmodified damage value. Divide the attacker's
damage anyway you choose among the successfully hit targets.