All players should stay in SG-Mode all the time... Only exception is for the lvl 35 or higher. They are allowed to switch it of to earn enough money to get around but to switch it on as much as possible.

Also... every member can invite new members into the Knights. Please recruit as much as possible so we stay an active super group. Only the higher ranks can kick members who are misbehaving and such though.
When inviting, keep the theme and feeling of the SG in mind. That is... Arthurian / Sorcerers / Knights.. a bit like modern day Sword and Sorcery.

I will not allow more than 2 alts to join up... and they are always subject to be kicked if a unique member wants to join.

Staying a member is easy... Be in theme... respect each other... try to be social... play and have fun! To keep this Super group healthy I will kick members once in a while that comply with one of the following...

- They are disturbing the peace or searching for trouble. That you are in character as in role-play... no problem. But we never personally attack another member in any way!
- Anyone that is not (or can not) be in theme is asked to change it or make another character that fits better. We finally have a themed SG, and I would like to keep it that way.
- If you haven't logged you're character in for more then 23 days (3 weeks, a vacation) you will make the list of possible spacemakers too. It's not an automatic kick, but if someone wants to join that is active... it can happen.
- When you have a character that in the past has earned more then 100.000 prestige for the group the 50 days will be extended to 50. After that the same rules apply.
- If we're really are in desperate need of space I will kick alts before mains, and non-prestige earners before active earning ones.

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Roleplay

For the love of the power of roleplay I would like to ask my members to at least try to create a fitting biography after reaching level 6. If you are having troubles creating one... let me know through the forum and I will help you with it.

Send me you're ID Screen Screenshot on [email protected] so I can place it on the site and write up you're complete biography under a new topic on the forum.

There are already a lot of unspoken rules in roleplay. With roleplay in COX is meant that you're reacting, talk and act like you're the character you play.

- Local chat channel is used for all roleplay communication (in role)
- Private tells and Team chat can be either in role telepathic communication or out of role by adding ((text)) to the text.
- Super Group channel is always out of roleplay. We are a casual roleplay group and we can't expect all members to be into it.

If someone is reacting in role, members are all asked to go and play along!

Being a roleplayer you should chose you're powers fitting to the character you are. For a werewolves that means the natural jump or speed travel powers, for a vampire hover is almost a must.

The same rules are for the appearance. A werewolf would most likely have a human appearance, a vampire should have a batlike shape too... and a slightly paler skin. Clothing slots are really used as clothing. So you pick a face and hair length and you keep that on all you're slots. If you're a long-haired redhead in slot one... you cant be a bald Asian in slot two unless you're an established shape shifter. Always dress you're toon... not change it.

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Ranks and Promotion

I get a lot of questions on when a member can be promoted. So I thought up some solid rules I am sticking to.

- Novice

A member of the Knights of Pendragon. I expect loyalty to the knights and friendly fun game-play. Stay respectful against you?re fellow court members? and don?t stir up trouble.

When it is important to have a group look/feel they have to activate their SG-colors on Super tab - settings - Accept. It is not really necessary to wear the SG-Logo. Sometimes the location is such that it looks terrible. In those cases it is ok to leave it out.

- Defender

The Defender is a proven loyal follower of the Knights of Pendragon. He has the required lvl 20 and has earned 15.000 prestige to his name. Vampires need to have a bat shape (required) and the Werewolf a wolf shape (required) after reaching lvl 20. Both vampires and werewolves are then excused from wearing the rank armor for Defender. As long as they show up on events, PvP and SG vs. SG arena battles in this monstrous appearance. All other races will need this slot filled with the Defender rank armor. This rank armor may be fitted to suit the being wearing it. Wings are still visible, monstrous legs will not change, energy will possible be slightly visible.

It's from Defender rank up that you can access the containers in the base and select super group missions from the Cauldron in the Sanctum Sanctorum.

I also require a certain amount of loyalty of my Defenders... and trust... but above all respect... for me, and for other gamers.

- Templar

Handpicked / Chosen Warlord of the Knights of Pendragon.

Aside of the statement above the Templar is responsible for the following: Make sure they have a working origin written down in their I.D. fitting them in the theme of the SG when the member has reached lvl 6 or higher. The templar?s are also responsible for making sure Defender members own a slot (after lvl 20) with the Knights armor.

The Templar keeps members in SG mode unless the member has a real good reason (dire need of money). Will form teams with members as much as possible and recruit new members as much as needed/possible. They are also capable of demoting.

Aside from this certain Templar?s can be given certain administrative tasks within the council of the Knights.

Templar?s have rights to schedule Arena events and such. Their armor differs a bit from the Defender so we can recognise them in battle.

- Magician / Sorceress

There are only two of these... handpicked by the sorcerer supreme. There can be one more when the one in question is being replaced and for the time being still around until he can be demoted to Defender.

They are the replacements for the Sorcerer Supreme and can do everything he can do except for base editing. They keep the community running by working out issues and/or arguments. They promote when a person is reaching Defender and will be asked for an opinion when a new Templar is needed. They will also be able to kick or demote members.

Their armor differs a bit from the Templar so we can recognise them in battle.

- The Sorcerer Supreme

Selwyn Strange is the sorcerer supreme. As such he will do as much for the knights as he is capable of. Organise the races? make sure sg mode is on? select Templar?s? promote, demote and if necessary kick? Uphold the community etc. Off course a lot of these responsibilities are also placed with the council (Council is the Sorcerer Supreme, Magician/Sorceress and the Templar?s) to lighten his load as much as possible.

He is the sole base editor and responsible for the layout of the Sanctum Sanctorum form phase one.

It is the Sorcerer Supreme who makes the rules, and host plus upgrades the site www.knightsofpendragon.tk . He also keeps in contact with the leaders of other super groups when needed.

In battle he wears his own unique battle armor that features a lot of stuff you also see on the other armors.

ps. If you think you really fit the role of Magician/Sorceress or Templar... and you are already a Defender... let me know ingame or through mail. And why... If I'm not around this should also be done with the Magician/Sorceress you can reach. You will be carefully judged on the qualities mentioned above...

pps. If you should be promoted but weren't yet. You have to be online for me to be able to promote you. Let me know and we arrange it.

ppps. If you need help with the armor let me know when you are gonne get it and I be around. The specs for them are under the design tab on the site.

<font color="#666699" size="1">[ July 10, 2007 07:30 AM: Message edited by: Dutch Storm ]</font>