Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: grandia digital museum?

  1. #11
    HB Forum Owner mrwiseman's Avatar
    Join Date
    October 6th, 2002
    Posts
    8,913
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    IRT Xellos: A game selling bad in Japan doesn't means it will sell bad in Europe or the US.

    IRT Melfice: PS2 developers are stupid, or sony asks them to not give a damn about Europe, or something like that, because Dreamcast and GC games have always much better European versions that PS2 games. Anyways, the 60 Hz switch is useful and desirable, but actually, we need something a little bit different. Our TVs run at 50 Hz by default and are higher-res than the rest of the world. Games speed, animation key frames, etc. should be adjusted to run at 50 Hz. Making a 60 Hz switch and leaving the game running slower at 50 Hz is a cheap solution. Also, black borders are a punishment for having better resolution TVs. Instead of inserting them so the game runs in the same res in the middle of the screen, they should make a higher res/stretched version of the game. If they properly converted games, translated (and possibly dubbed) games into our languages (not only English but also Spanish, German, French and Italian), and sold them to us for the same price they sell them to the Japanese, we would be a market just as good as Japan is.

    Edit: Oh and don't think the Japanese give a shit for Europe with releasing Shenmue II here. The game was going to be released everywhere, but microshit got an exclusivity deal in America. Since microcrap doesn't give a damn about Europe either, they didn't bother to buy the exclusive rights for Europe, and the game got released for Dreamcast as well. And it sold very well, especially if you consider text is in English and voices in Japanese.

    <font color="#a62a2a" size="1">[ February 26, 2003 08:53 AM: Message edited by: -Wiseman- ]</font>

  2. #12
    Inactive Member Xellos's Avatar
    Join Date
    October 6th, 2002
    Posts
    8,598
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Its a safe business measure, it has nothignt o do w/the Japanese attitude, althoguh thats a small part of it, the people care abotu MONEY not keeping the good things in Japan. If a game sells bad in Japan, why bring it US and Europe? There's a large chance that it'll sell bad there too. And the tiny group of people who online petition and things like that to get games released effect nothing. A company's not going to release a game that they don't think will sell bad just becaus 1 afew thousand people show interest in it, a few thousand is nothing. Gaming companies aim for the casual gamers, not the hardcore, we're a small bit of hte population. Hence why there are so many Sports games, because casual US gamers like sports games. Casual Japanese like RPGs and such. Hardcore US anime fans like dating sims, thats even less than the audience for say, am off the wall game that sold bad in US like Seaman. Its common sense that releasing a game that sold bad in Japan to US or Europe is going to be bad. Plus, its not like they just send copies ove rhere, they have to translate it, change it so its compatible for the US and Europe formats. Thats a reason why you guys get so little, because I'm guessing they have to translate for all the different nations over there. At least 4 or so, cause my Shenmue II has trnslations for British, French, Spanish, and Italian I believe. Thats alot of moneyt he developers are using right there,t hen chanign the format to Europe... it'd be stupid to send games that have a large risk of selling bad to Europe and US. The only exceptions would be for MMORPGs like Diablo , or RTS, or sports games, that don't sell well in Japan to begin w/, but sell great in America.

  3. #13
    HB Forum Owner mrwiseman's Avatar
    Join Date
    October 6th, 2002
    Posts
    8,913
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    As I said, a game may fail in Japan while it may do pretty well in other countries. Companies don't ever listen to customers, even casual gamers. If they did listen to them, we would have games like Streets of Rage 4, Shining Force 4, or Nights 2 running on the Dreamcast, as well as a nicely textured, Goraud-shaded Zelda for GameCube, and these are only a few examples. Text translation costs for most games aren't too high, and I know of many people that would translate games for free if they had the chance. As for PAL versions, well, the kind of crappy conversion they do most of the time is dirt cheap, I doubt it will cost more than 1 day of work, and designing the game properly from the beginning would help. Finally, if it really was a matter of risk, PAL conversions and translations, they would make games zone-free, so gamers could easily import them if they can deal with foreign languages and 60 Hz games.

  4. #14
    Inactive Member Xellos's Avatar
    Join Date
    October 6th, 2002
    Posts
    8,598
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Most people like the cel shaded look now, even my retarded PS2 fanboy freinds

  5. #15
    HB Forum Owner mrwiseman's Avatar
    Join Date
    October 6th, 2002
    Posts
    8,913
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    But what people originally wanted was the SpaceWorld graphics, and most non-Nintendo-fanboys, non-hype-lambs will agree that those were much better.

  6. #16
    Inactive Member melfice's Avatar
    Join Date
    October 7th, 2002
    Posts
    4,689
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Of course, Japanesse developers need that the game is sold well there in their countries, also is true that most of V-games players are casual gamers (they get the console that most of their friends have and that is all...)

    But a thing that Wiseman got right is that games could be "free zone" for example, let's take GGXX is a fighter, that in english would be as good as in Japanesse, Spanish, or Italian. so, games that depended little on the language you play them (fighting games, and such) should be done "free zone"

    RPG's are known world wide, and i think that a lot of casual gamers play them, and not only MMORPG. So a correct localization work, and a well modularized programming, should make things easier to developers, and translation/dubbing teams. Is an effort they should do as programmers.

  7. #17
    HB Forum Owner mrwiseman's Avatar
    Join Date
    October 6th, 2002
    Posts
    8,913
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Even if it's an RPG full of text and it's in an ancient Japanese dialect 3 people in the world understand, who the heck are they to tell you not to BUY and play it? Not only the Japanese understand Japanese, and not all the Japanese live in Japan. Same rule for all other countries.

    Nah, the reason why they have territorial locks is that they wanna screw us with pricing.

  8. #18
    Inactive Member melfice's Avatar
    Join Date
    October 7th, 2002
    Posts
    4,689
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Not obstant, i think that a profit is always needed... but alas, territorial locks are a big crap.

    <font color="#a62a2a" size="1">[ February 27, 2003 07:31 AM: Message edited by: melfice ]</font>

  9. #19
    HB Forum Owner mrwiseman's Avatar
    Join Date
    October 6th, 2002
    Posts
    8,913
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Profits are essential, territorial locks are a way to assfuck non-Japanese people, especially the European.

  10. #20
    Inactive Member Cavalier's Avatar
    Join Date
    October 6th, 2002
    Posts
    4,932
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    i hate being azzfuked
    [img]tongue.gif[/img]


    what i wish is that they would make a grandia2-2 ...that would just be a dream come true *sigh* ... old pains resurface [img]tongue.gif[/img]

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •