If this is instant messaging through Hostboard you can block those. They are both banned from this message board, and aren't faring too well over on the other one either.
The Assassins game does look very cool. I don't think something like that where we are would have such a successful launching, though. We could certainly do something with water pistols, or whatever, but we would need to limit the entrants to people we knew, and we don't have enough people to make that too interesting. It looks like uni (and the requirements to reach it) could weed out a lot of the lamers, and send the good quality humans to places in a higher concentration.
I shouldn't think that sort of thing survives into the workplace, which is a little disheartening, or perhaps saddening, but I should be gaming for a while yet, though that was what I told myself about all of those other hobbies I got bored of. I'm not really sure what kind of point I was trying to make here, actually.
Anyway, sounds like fun.
It has come to the attention of a few that the holidays aren't going to be all that suitable for the next lan. It's a little far away, and people are going away and all the rest. My house is open if we get a bit of warning, and we have the lounge which can be cleared of furniture if need be. I'm not sure about noise, but headphones would be optimal. We'd be running a dedicated server this time, but might need to steal another switch if we get any more people. Ben might be able to make it this time, and as of tomorrow I've sent out a cd with FuhQuake, some 24bit textures, the TF maps, some mods and some bots if anyone doesn't have what they need. There's also a program that I think might be the easiest thing to run a dedicated server with, so we're sweet on that front.
The Quake Mission Packs cannot be run with FuhQuake. They're NetQuake only, so you'll need something along the lines of TomazQuake or JoeQuake to run them. The difference is the physics, and the ease of multiplayer gaming. Joe is basically Fuh for NQ. This sort of restriction applies to a bunch of other mods too, but levels can be played in multiplayer (and all new weapons) with no problems whatsoever. The Quake Done Quick videos (of which three are included) also need Joequake. It fits on a floppy, and shouldn't take too long at all to download. It isn't on the CD.
If we have a PC to spare (it could happen), or if you can bring your own, non-regulars should be welcome to come along, if only to provide more players for CivSaw. Hopefully we'll get some Doom action going this time too, and the Nintendo will be set up downstairs just in case people get super bored.
A couple of weeks from now good for people?