sence we want to start a war roleplay, i have come up with several ideas to get the feel of a limited resorce pool that is common with the military.
My idea uses points.
You gain more points by compleating missions, and how well you performed.
Example: You team performs a raid on an enemy ammo dump. You not only destroy the dump, but also were able to find several item of intellegance(maps, ect) However, you lost two of you mobile suits. While you did compleate the mission, and gather info, you would still be penalized for loosing you mobile suits, remember they are precious, and if you lose many, command will be less likly to give you control of more items you might destroy.
The points will be used to aquire items, like mobile suits, weapons, modifications, and so on. thus allowing you to modify you mobile suit throught your campaign.
In the begining each player will recive points, with these points you can purchise mobile suits, and the weapons for them (thats right, weapons do not come free, you have to buy them) You can also buy better systems for your mobile suit (like giving a zaku I the sensors of a Zaku II) With your points you also must get ammo for your weapons, thus you may not want to waste ammo if you are cut off of supply.
Finaly, the points of the items will change with the course of the game. If a major campaign is launched, then prices will skyrocket, if a new item is developed it will slowly drop in cost as it is put into production. This will lead into a mixed possibility of mobile suits that will allow for players to individualize there suits, whilst rewarding them for smart action. Plus it will help equalize the playing field (no Kampher + 2 zakuII vs ubergundam)
Tell me what you think
