No one has asked me directly, but the gods of Fangea know all and see all [img]wink.gif[/img]
I don't know if the fact that I play characters as well as DM bothers anyone, but I thought an explanation might allay any rankling or concerns.
The Caer Falken Inn is 2 years old at the end of this month, and it has come close to dying a few times. Sometimes due to lack of players, lack of interest, or DM frustration. The addition of characters played by me was to solve the following problems.
1. We have had to actually cancel games sessions because ther group showing up was either too small in number or two weak or imbalanced to survive the scheduled adventure. Having an extra character I can count on being there helps solve this problem.
2. There are times when there just isn't enough of a particular class or skill available. Last night was a perfect example of a warrior heavy party which had no wizard. I suspected Nivarin was not going to play, and so I created Moonwind. His presence assisted the group, and would have been critical had the druid and thief been unable to play, leaving only warriors.
3. A DM controlled character is a story telling device. Rather than giving everything you see as descriptive text, I can have my character reveal things in an organic way, interacting with the party and inducing role play.
4. Sometimes the party just doesn't get it. It happens. There are even times in which no one has the skills, feats or talent to even warrant an intelligent hint on my part. I can offer hints through an actual character rather than through divine inspiration or intervention.
5. I can throw out red herrings. My characters will not know what I know, and may sometimes suggest misleading, wrong or stupid solutions. This advice needs to go through the party as a filter, acting upon the good and disgarding the implausible.
6. I can help further role playing and story lines by acting upon insights I get as a DM, helping keep the party on track in many areas, including the esoteric ones that we don't always think about. If I notice a potential breach of alignment, it is far more effective for Garrick to discuss the morality of the situation, then to tell you as the DM that you have deviated from the path of good or law or whatever.
7. Actually taking a character through the game gives me player perspective which sometimes gets lost as a DM. If I can see a situation that is frustrating to Garrick or Nightwind or Moondance, I can be sure that it is fristrating to Aoborr, Vilarneseh and Stranng. This is a sort of self check system.
8. Controlling a character from scratch enables me to understand game mechanics better, familiarizes me more with spells, feats and the uses of skills and alertrs me to those nuances in the rules that I might overlook by only playing evil adversaries. By advancing and taking new feats, I can experience which things were mistakes and which worked out really well, and this will help me aid players in the future.
9. Lastly (not firstly as many might presume), it is fun to play a character, watch it advance, choose its skills, equip its weapons, spend the loot, etc. Understand that I have been a DM for over 25 years and seldom get to play. While this isn't exactly the same, it comes close, and I hope people do not begrudge me this little thrill.
Anyone with concerns about a character of mine stealing the lime light must understand that a party adventurer does this no more than the evil wizard or elven queen NPC, or even cattalinia for that matter. Does my character syphon off XP and wealth from others? Yes, but that is simply the price you pay by having another character's aid. His presence also allows me to plan more challenging scenarios which in the big picture, yield more XP and greater wealth.
