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Originally posted by Starshadow:
Most players play these games for action and adventure, not socializing
<font size="2" face="Verdana, Helvetica, sans-serif">Never said that action wasn't the first priority, even for myself. You mentioned a lack of bonding recently, and I sort of shot some ideas on why that might be the case. I think this might be one of the factors.
Quote:
Originally posted by Starshadow:
Yes, my original intent was to bring the best of both worlds together, but the chat rooms saw less and less use during the week as time went on. Players were encouraged to come earlier than 8 to socialize first, but few actually did.
<font size="2" face="Verdana, Helvetica, sans-serif">Well, initially I did a great deal of that actually. RL happened, both to myself and other parties, and voila... fell out of the habit. That and sometimes, as said, IC socialization is not always possible in those cliffhanger moments.
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Originally posted by Starshadow:
I agree with Lyss that the party knows each other well, and is fairly well oiled and tight. I also agree with Drama to some extent, though I seriously doubt Boromir knew Gandalf's favorite color either.
<font size="2" face="Verdana, Helvetica, sans-serif">Well, the color thing was mostly tongue in cheek. [img]wink.gif[/img] But I'm glad you get partly where I'm coming from.
Quote:
Originally posted by Starshadow:
Just as the players may not know everything their characters know about their professions (which is a lot), the same should be implied about their person lives. Not everything can be spelled out in game time. While I could be wrong, I really doubt most players would like to sacrifice 1 of the 4 hours we play each night to socialize, even if it was feasible in an atmosphere of war and mayhem. Even a table top game, which probably runs 6 to 8 hours, is not likely to devote that kind of time to socialization, though I know my tabkle top players talk about their characters in the down time before, after and in between games.
<font size="2" face="Verdana, Helvetica, sans-serif">Again, in total agreement that shooting the bull is not what we're here for. Reread previous posts if you like, I'm not saying we should drop a half hour of our friday nights after 8 to just chat IC... I'm saying that the oppurtunity is not there, and that a lack of true played down time is maybe a reason. Sorry if I wasn't clearer on that.
Quote:
Originally posted by Starshadow:
I fully endorse the suggestion that these boards be used for characters to get to know each other. Any information gleaned in this manner can be assumed to have been learned during downtime. You alreday use them for treasure splitting and strategy discussion, and so socialization is the next likely step.
<font size="2" face="Verdana, Helvetica, sans-serif">Good. I was wondering about your stance on that, which is one reason I was reluctant to start anything up without mentioning it.
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Originally posted by Starshadow:
So keep role playing during the sessions, attempt to get together in chat during the week, post anything you want to about your characters on the boards, continue to send in stories about your characters (only three players have done so, and two more than once), and feel free to show up early to play. There is no reason that you can't use an hour each Friday night to fill in the gaps representing the evening meals or the time just before bed, when the group is lying in their sleeping bags.
Also remember that the players have almost complete control over the game flow. While there are occasions in which you may be ambushed, what your characters do is up to you. If you choose to sit around discussing life goals, old flames and tales of the adventures of your youth, I certainly won't stop you. I just don't believe most players or most characters want that.
<font size="2" face="Verdana, Helvetica, sans-serif">Alas, here in lays the problem. Indeed, when lives are on the line, most characters of our group aren't going to chat it up. It's an almost selfish act in such cases. Now, this doesn't mean such times don't occur when the heat is off... but for some of these longer storylines, the heat is on for the characters the majority of the time.
What's more, most of the players (Heck, all of them from what I know) are basically kind considerate folks who don't want to ruin things for others. We know, for an example, the DM wants to get things going, and has kindly devoted his time and hard work and may not appreciate having half the time he thought he did to advance the story. I know, you've just said it's no problem, but past examples have shown that troubles occur that delay even when it's all action, therefore there is a pressure to 'hurry up' sometimes. Not all the time, but there are moments when the frustration of others is tangible, and good people try to respect that.
To make a long post, uhm ,less long, You stated a concern, I think I found a part of the reason why it might be so, and just voiced it. I didn't really have a solution that I was certain of, but was seeking input... and thanks for that.
That's all, really [img]wink.gif[/img] YMMV