I gotta say I disagree with some of this stuff, like Journeyer's Kite and Citanul Flute.
I have a few extra of cards for the essentials if you don't already own them.
Kazuuk, Tyrant of the Cliffs
Luminarch's Ascension
Marshal's Anthem
Thada Adel, Acquisitor
[EDIT]
Cards to consider cutting from the current deck.
Masticore: This guy seems to situational for the main deck, especially with some of the new guys in the 4 mana slot.
Allied Strategies: Aaron and I talked about this and we both think the new rebound draw spell is better most of the time.
Teferi, Mage of Zhalfir: Does he really do anything exceptional for the UUU cost? I'm starting to think no.
Tidespout Tyrant: Same about the UUU, and he doesn't have an emediate effect for 8 mana.
Tradewind Rider: Great card, but he takes a fair amount of set up before he does anything cool.
Jund Charm: I still think Bant Charm is better. This just seems meh compared to a lot of other 3 mana cards we already run.
Kaervek the Merciless: Sure he wins games from time to time, but I think it might be time to retire him to the wish board.
Rith, the Awakener: Win more? Yeah, usually not a great strategy.
Spiritmonger: Big? Yes. Regenerates? Yes. Anything else? Not really.
Woolly Thoctar: Simply a body.
Silvos, Rogue Elemental: Trample and regenerate is cool, but GGG is not. I think its time to move on.
Thornscape Battlemage: Discussed and decided he's just not as cool as he used to be.
Avatar of Fury: Another big body... his only real saving grace is that he flies. Next.
Spirit of the Hearth: Situational wish board material.
-JRR
I gotta say I disagree with some of this stuff, like Journeyer's Kite and Citanul Flute.
Take this for example:
Lord of Extinction ? Sure it?s all card, but so what? Then it?s just a big guy. Big guy, no trample, who cares? At least Mortivore can regenerate. Vulturous Zombie flies. Lord of Extinction is just big, potentially. Pass.
It's a player killer! Any creature that is a five mana and essentialy reads "If you deal damage to a player with this, they die," should be played. Attack, force blocks, and watch creatures die. Repeat.
Reap and Sow ? There?s other ways to take out a land and this is too expensive for search.
Gets you any land., so I think that makes the cut, plus you don;t have a lot o fLD for that Academy Ruins or Volrath;s Stronghold or Kor Haevn, so having a card or two that can do that if you need to is nice. Get your own power land and put it into play, and destroy thiers is very powerful and totally worth 6 mana at time.
You want to cut Allied Strategies? WTF? Are you smoking crack?
List the draw spells, in all of Magic, better than Allied Strategies in a deck with all five colors.
1: Ancestral Recall
2: Stroke of Genius
3: The new card
4: Ummmm?
It's better than Fact or Fiction, better than Etched Oracle, better than Tidings, Better than Brain Geyser, better than Mind's Eye, what's better?
Yeah, because turning one card into five for five splashable mana is such a problem.
Kaervek?!?!?
Spriirmonger?!?!?
Avatar of Fury is even in question?!?!
Thornscape B-Mage?
These are some silly cards to question.
Wooly Thoctar, Spirit of the Hearth, Tradewind, Teferi, Masticore, Tidespout - I think these are deiniately YMMV because I love a lot of them (not all of them though), but I'm okay with pulling them for other stuff, but there are some classic and powerful cards in your list.
From this list. I question:
Behemoth Sledge
Sudden Spoiling (only hits one player, often doesn't kill the creatures unless combined with somehting else)
Rite of Replication
Elspeth
Prince of Thralls
Wild Research - I don;t think its powerful enough these days
Linvala
Vengeful Dreams
Goblin Bombardment
Mystic Snake
Qasali Pridemage (I love him, but a 2/2 with a sac Seal of Cleansing just ins;t that much, even with the extra ability. There's no chance for card advantage here. I'd prefer stuff that can, like Thornscape Battlemage, Vithian Renegades, Indrik Stomphowler, Acidic Slime (which takes out artifact creatures too, by the by,etc.)
I think you should be considering:
Fight to the Death
Journeyer's Kite
Citanul Flute
Magmaw
Acidic Slime
I'm glad to hear you finally chime in. We've been trying fast and hard to trim this down to a decklist.
Fight to the Death is silly. And probably amazing.
I crave more input. Post more opinions and I'll modify the list and add to the debates when I have a bit more time to spare (Mum just got here).
*mooooooooo*
My last post was suggestions, so they stay at that. So far its been mostly Aaron and me trying to make the decisions so the more the merrier, however I am going to fight tooth and nail for a spot for Qasali Pridemage. This card has a huge impact for his cost. Late game he helps your guys punch a little harder while threatening to destroy key artifacts/enchantments. Early he beats hard for his cost while packing heavy utility for when he can no longer hold the board alone. Pridemage is amazing.
-JRR
Bookmarks