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Thread: Essentials

  1. #91
    Inactive Member jrr's Avatar
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    Re: Essentials

    If you say so... he's one card I almost never hate drawing...

    And Lelianna seems meh for the deck... Tezzeret almost seems better and creates card advantage (especially with such good artifacts in the deck and moxes) where Lelianna creates card quality and only does so on your NEXT turn. And her discard is meh. Untap these two moxes? Ok!
    -JRR

  2. #92
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: Essentials

    Of all the planewalkers, I would be okay with trying out either Elspeth, Knight-Errant or Jace, the Mind Sculptor.

    Elspeth's first ability is just okay. The second is pretty decent and the ultimate is damned good. She'll likely never get to the ultimate, but if she does, only All is Dust or Hallowed Burial will fix it.

    As for stupid overpriced Jace.... I know I've been down on this guy, but rereading him with a more open mind has me rethinking things. The first ability is solid and gives +2. The 0 and -1 are great abilities. If you actually hit the 12, well that's just awesome. Unlikely, but awesome.

    As for Tezzeret the Seeker, the ultimate is lackluster. Yeah, it might put you in a better board position or help in a pinch, but overall it's just okay. The untap is useful in only the right situation. The search is pretty decent.

    As for Liliana, it's hard to say. Her ultimate is amazing, but you have to keep her around for 4 turns to do it. The search isn't bad. More tutors don't hurt? Especially on a target that's not you?
    *mooooooooo*

  3. #93
    Inactive Member jrr's Avatar
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    Re: Essentials

    I definitely feel like plansewalkers are highly underestimated in the essentials. Sure they are card that people target, but you know what? Its because they really are that good. But I see this is clearly a losing battle right now. Perhaps you will change your mind after seeing them in action across the table from you.
    -JRR

  4. #94
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: Essentials

    On the contrary, I'm all for finding a spot for Elspeth and Jace the new. They seem good enough and if it doesn't work out, they can just be booted later. In fact, I think Jace could slide in in Liliana's place. The deck doesn't need too any planeswalkers after all.
    *mooooooooo*

  5. #95
    Inactive Member TheAbe's Avatar
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    Re: Essentials

    Quote Originally Posted by kerbythepurplecow View Post
    Just Liliana.

    Red Ajani's plus isn't very good at all. Lightning Helix takes most his counters. Ultimate is super harsh for multiplayer.
    Totally agree. Bad Ajani

  6. #96
    Inactive Member cmorndorf's Avatar
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    Re: Essentials

    And isn't Red Ajani on the list of cards to play to get punched in the nuts by Abe?
    -Chad

  7. #97
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: Essentials

    I believe it's just that and Invincible Hymn at the moment. Or the latter is just groan worthy? Can't recall.
    *mooooooooo*

  8. #98
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: Essentials

    Okay, we haven't touched this in a bit. I figure it's time to finish it off. This is everything up to and including the last discussions. Jace the new and Elspeth are included. Lands are not there as they're not done yet.

    Behemoth Sledge
    Black Lotus
    Bosh, Iron Golem
    Chrome Mox
    Citanul Flute
    Crucible of Worlds
    Darksteel Colossus
    Etched Oracle
    Expedition Map**
    Fellwar Stone
    Gilded Lotus
    Lotus Bloom
    Memory Jar
    Mind's Eye
    Mox Crystal
    Mox Diamond
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Saphire
    Nevinyrral's Disk
    Panoptic Mirror
    Scroll Rack
    Sensei's Divining Top
    Skullclamp
    Sol Ring
    Solemn Simulacrum
    Sword of Fire and Ice
    Sunforger
    Tawnos's Coffin
    Umezawa's Jitte
    Vedalken Orrery


    All is Dust
    Emrakul, the Aeons Torn
    Ulamog, the Infinite Gyre**


    Avatar of Woe
    Bane of the Living
    Contract from Below
    Damnation
    Decree of Pain
    Demonic Collusion
    Demonic Tutor
    Drana, Kalastria Bloodchief
    Guiltfeeder
    Kokusho, the Evening Star
    Liliana Vess
    Living Death
    Mortivore
    Oversold Cemetary
    Recurring Nightmare
    Sudden Death
    Suffer the Past
    Tortured Existence
    Vampiric Tutor
    Yawgmoth's Will


    Allied Strategies
    Ancestral Vision
    Arcanis the Omnipotent
    Bribery
    Bringer of the Blue Dawn
    Compulsion
    Cunning Wish
    Draining Whelk
    Drift of Phantasms
    Fabricate
    Fact or Fiction
    Forbid
    Future Sight
    Gifts Ungiven
    Intuition
    Jace, the Mind Sculptor
    Magus of the Jar
    Mystical Teachings
    Mystical Tutor
    Recurring Insight
    Rite of Replication**
    Sphinx of Magosi
    Stroke of Genius
    Teferi, Mage of Zhalfir
    Thada Adel, Acquisitor**
    Time Spiral
    Time Walk
    Timetwister
    Tinker
    Trinket Mage
    Willbender
    Wonder


    Anathemancer**
    Brion Strongarm
    Conflux
    Dauntless Escort**
    Doran, the Siege Tower
    Eladamri's Call
    Fight to the Death
    Hellkite Overlord
    Hull Breach
    Jund Charm
    Knight of the Reliquary
    Maelstrom Nexus**
    Maelstrom Pulse
    Meglonoth
    Mirari's Wake
    Mystic Enforcer
    Oros, the Avenger
    Pernicious Deed
    Prince of Thralls**
    Putrefy
    Rafiq of the Many**
    Shadowmage Infiltrator
    Simic Sky Swallower
    Sol'kanar the Swamp King
    Spiritmonger
    Sterling Grove
    Teneb, the Harvester
    Terminate
    Vhati il-Dal
    Vindicate
    Vulturous Zombie
    Wrexial, the Risen Deep





    Dead/Gone
    Fire/Ice


    Acidic Slime
    All Suns' Dawn
    Birds of Paradise
    Chameleon Colossus
    Crop Rotation
    Defense of the Heart
    Eternal Witness
    Genesis
    Hermit Druid
    Hibernation's End
    Joiner Adept
    Kodama's Reach
    Krosan Tusker
    Life from the Loam
    Living Wish
    Nantuko Vigilante
    Nostalgic Dreams
    Pattern of Rebirth
    Prismatic Omen
    Protean Hulk
    Raking Canopy
    Realms Uncharted
    Recollect
    Regrowth
    Restock
    Sakura-Tribe Elder
    Scapeshift
    Shard Convergence
    Silklash Spider
    Silvos, Rogue Elemental
    Spike Weaver
    Survival of the Fittest
    Sylvan Library
    Sylvan Scrying
    Terastodon**
    Thornscape Battlemage
    Tooth and Nail
    Treefolk Harbinger
    Wall of Blossoms
    Yavimaya Elder


    Akroma, Angel of Fury
    Ancient Grudge
    Anger
    Arc-slogger
    Burning Wish
    Flameblast Dragon
    Flametounge Kavu
    Kazuul, Tyrant of the Cliffs**
    Magmaw
    Rakavolver
    Recoup
    Stigma Lasher
    Wheel of Fortune


    Academy Rector
    Akroma, Angel of Wrath
    Akroma's Vengeance
    Balance
    Commander Eesha
    Crib Swap
    Deathless Angel
    Decree of Justice
    Dismantling Blow
    Elspeth, Knight-Errant**
    Enlightened Tutor
    Eternal Dragon
    Exalted Angel
    Glory
    Hallowed Burial
    Indomitable Ancients
    Land Tax
    Marshal's Anthem**
    Martial Coup
    Oblation
    Orim's Thunder
    Path to Exile
    Pristine Angel
    Ray of Revelation
    Reya, Dawnbringer
    Rout
    Spirit of the Hearth
    Stoneforge Mystic**
    Stonehewer Giant
    Swords to Plowshares
    Tithe
    Weathered Wayfarer
    Wing Shards
    Wrath of God

    It's exactly 300 cards with 92 lands. The typical amount is around a third, which would be 100. So we're 8 lands light. However, the land+land fix total is usually best around 40%. With the current deck it's around 45%. Quite a bit more than typically necessary. I might like to cut a couple more cards to up the land count to around 95.

    The deck has 101 creatures or cards that fetch/create/become them. 33.7%

    By casting cost it's:
    17.6% Black
    19.9% Blue
    26.2% Green
    12.1% Red
    24.2% White

    By converted casting cost:
    CC0 5%
    CC1 10%
    CC2 15%
    CC3 19%
    CC4 16%
    CC5 16%
    CC6 8%
    CC7 3%
    CC8 4%
    CC9 4%
    CC11 <1%
    CC15 <1%

    How's that? Complaints? Still some obvious cuts or exclusions?

    After it's firm we can hash out the land. That'll be easy.
    *mooooooooo*

  9. #99
    HB Forum Owner kerbythepurplecow's Avatar
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    Re: Essentials

    Proposed mana base:

    Academy Ruins
    Adarkar Wastes
    Arid Mesa
    Badlands
    Battlefield Forge
    Bayou
    Bloodstained Mire
    Bojuka Bog**
    Brushland
    Caves of Kolios
    City of Brass
    Emeria, the Sky Ruin**
    Flagstones of Trokair
    Flooded Strand
    10 Forest
    Grand Coliseum
    8 Island
    Karakas
    Karpulsan Forest
    Kor Haven
    Krosan Verge
    Library of Alexandria
    Llanowar Reborn
    Llanowar Wastes
    Marsh Flats
    Maze of Ith
    Mikokoro, Center of the Sea
    Misty Rainforest
    5 Mountain
    Murmuring Bosk
    Nimbus Maze
    10 Plains
    Plateau
    Polluted Delta
    Reflecting Pool
    Savannah
    Scalding Tarn
    Scrubland
    Shivan Reef
    Stomping Ground
    Strip Mine
    Sulfurous Springs
    7 Swamp
    Taiga
    Terramorphic Expanse
    Tolaria West
    Tropical Island
    Tundra
    Undergroud River
    Underground Sea
    Urborg
    Verdant Catacombs
    Vesuva
    Volcanic Island
    Volrath's Stronghold
    Wasteland
    Windswept Heath
    Wooded Foothills
    Yavimaya Coast
    Yavimaya Hollow
    Zoetic Cavern

    The deck still needs to cut around 3-4 cards. It's a 305 with these 96 lands. 1-2 lands can be cut maximum. Only real debate on the lands is whether or not to find room for the M10 lands. Perhaps instead of the pain lands?
    *mooooooooo*

  10. #100
    Inactive Member TheAbe's Avatar
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    Re: Essentials

    Quote Originally Posted by kerbythepurplecow View Post
    Proposed mana base:

    Academy Ruins
    Adarkar Wastes
    Arid Mesa
    Badlands
    Battlefield Forge
    Bayou
    Bloodstained Mire
    Bojuka Bog**
    Brushland
    Caves of Kolios
    City of Brass
    Emeria, the Sky Ruin**
    Flagstones of Trokair
    Flooded Strand
    10 Forest
    Grand Coliseum
    8 Island
    Karakas
    Karpulsan Forest
    Kor Haven
    Krosan Verge
    Library of Alexandria
    Llanowar Reborn
    Llanowar Wastes
    Marsh Flats
    Maze of Ith
    Mikokoro, Center of the Sea
    Misty Rainforest
    5 Mountain
    Murmuring Bosk
    Nimbus Maze
    10 Plains
    Plateau
    Polluted Delta
    Reflecting Pool
    Savannah
    Scalding Tarn
    Scrubland
    Shivan Reef
    Stomping Ground
    Strip Mine
    Sulfurous Springs
    7 Swamp
    Taiga
    Terramorphic Expanse
    Tolaria West
    Tropical Island
    Tundra
    Undergroud River
    Underground Sea
    Urborg
    Verdant Catacombs
    Vesuva
    Volcanic Island
    Volrath's Stronghold
    Wasteland
    Windswept Heath
    Wooded Foothills
    Yavimaya Coast
    Yavimaya Hollow
    Zoetic Cavern

    The deck still needs to cut around 3-4 cards. It's a 305 with these 96 lands. 1-2 lands can be cut maximum. Only real debate on the lands is whether or not to find room for the M10 lands. Perhaps instead of the pain lands?

    None of the Worldwake "I become a creature AND make two color" Lands?

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