Page 1 of 3 123 LastLast
Results 1 to 10 of 27

Thread: Game Synopsis 1/7/5

  1. #1
    HB Forum Owner Starshadow's Avatar
    Join Date
    February 5th, 2004
    Posts
    481
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Exclamation

    Having defeated the guards at the gate, Allie picked the lock and found that a portcullis was lowered on the opposite side. While the strength of the party was not great enough to make the iron bars rise, the petite form of the halfling, after stripping herself of bulk, was able to slip between the bars.

    A little reconnaissance revealed a guard room, armory and barracks to the left and a guarded portcullis control room to the right. With some mystical aid by the sorcerer, the dancing lights lured 2 goblins from the control room, a diversion to get Allie into it to face the remaining goblin one on one.

    The party attempted to take down the two others as one fired upon them and the opther went for help.

    In a short time, the portcullis was raised and 11 goblins were taken down. The party raced to find Allie just as she took down the last one. Short bows, daggers, short swords and arrows were ripe for the picking to anyone who wanted them, and the party moved on to the next room, the door opposite the main gate.

    Four Wolfhound guard dogs ceased their play and fighting over scraps and bones to get to work. They did their job admirably, attacking the party and wounding a couple of the characters. While some were remorseful over slaying the dogs, the obstacle was passed and Allie lead the group up the stone stairs of the circular tower chamber.

    After first listening at the door, the rogue determined that the boy was in danger, and the door was opened. Magic Missiles struck the halfling instantly. Magic Missiles and sword play and a bit of psionics managed to take down the goblin officer and the dwarven henchman. The Wizard, having suffered enough, and his spells not very affective against his adversarial peers, turned invisible. An instant later, lirinor's arrow struck the invisible form, before the wizard had time to escape. He fell to the ground, bleeding to death and unconscious, the spell broken.

    You returned to the inn, finding yourselves sitting around a table, piled high with booty. That loot consisted of:

    A Quarterstaff
    Masterwork Light Crossbow
    Light crossbow
    30 bolts total in 2 quiver
    5 potions
    2 scrolls
    wand
    2 daggers
    2 silvered daggers
    Masterwork Battleaxe
    Masterwork short sword
    Masterwork studded leather (small)
    Splint mail
    Large Mithral Shield
    Backpack with some standard items (rope, flask, flint and steel, waterskin, whetsone)

    zircon
    rhodochrosite
    golden yellow topaz
    400 falcons

    The party got 5,200 xp each (or maybe it was 5,000 - I forgot, and someone should correct this for future reference...since you all leveled up, you would have it in your notes)

    To date, 2 of you have sent me level upgrades. I hope the others will soon, as we will be playing these characters again next Friday.

  2. #2
    Inactive Member Dramavictim's Avatar
    Join Date
    February 8th, 2004
    Posts
    318
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Definitely, Kel will probably Detect magic (Much to his surprise) over the pile and inform those about him of what 'glows' and what doesn't. Identification is beyond his means, but he'd still second finding someone who can if Lir can't.

  3. #3
    HB Forum Owner Starshadow's Avatar
    Join Date
    February 5th, 2004
    Posts
    481
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Exclamation

    Originally posted by Dramavictim:
    Definitely, Kel will Detect magic (Much to his surprise) over the pile and inform those about him of what 'glows' and what doesn't.
    <font size="2" face="Verdana, Helvetica, sans-serif">The wand, all potions and scrolls, Battle axe and MW short sword do indeed glow with an aura. The potions appear to be three differing types (with multiples being all of a single type).

  4. #4
    Inactive Member Lyssandra's Avatar
    Join Date
    February 6th, 2004
    Posts
    397
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Allie's willing to try out her new Read Magic spell, and all that recent studying she's done to try to decrypt the scrolls and potion labels.

  5. #5
    Inactive Member otherlleft's Avatar
    Join Date
    February 14th, 2004
    Posts
    115
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Lirinor is now able to cast Identify; it's a bit pricey (100 gp in materials per use) but pretty reliable.

    His alchemy skill could also be used to determine what the potions are; he'd either have to set up his own lab or see if if can borrow one that is already taking up space in the Inn.

  6. #6
    HB Forum Owner Starshadow's Avatar
    Join Date
    February 5th, 2004
    Posts
    481
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Originally posted by Einkilirinkor:
    Lirinor is now able to cast Identify; it's a bit pricey (100 gp in materials per use) but pretty reliable.

    His alchemy skill could also be used to determine what the potions are; he'd either have to set up his own lab or see if if can borrow one that is already taking up space in the Inn.
    <font size="2" face="Verdana, Helvetica, sans-serif">Let me know whether you decide to purchase alchemical equipment from Yarrow, cast the Identifies at 100 gp per pop, or hire Yarrow to identify them at 125 each. There is no lab at the inn.

  7. #7
    Inactive Member otherlleft's Avatar
    Join Date
    February 14th, 2004
    Posts
    115
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Lirinor can't afford the 500 gp to set up a lab quite yet.

    However, he is willing to cast identify if the party is willing to pay the 100 gp cost per item out of proceeds.

  8. #8
    Inactive Member Lyssandra's Avatar
    Join Date
    February 6th, 2004
    Posts
    397
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    One of the first things we should do is try to get the potions, scrolls and the wand identified, if the various spellcasters are unable to do so themselves....This party is quite well versed in magic.

  9. #9
    Inactive Member Lyssandra's Avatar
    Join Date
    February 6th, 2004
    Posts
    397
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Allie would suggest the items not wanted, such as the small sized armor, and the gems be sold with the funds added to the party treasure to be used to identify those items that are wanted. The gold alone would pay for 4 such identifications, and the armor possibly a 5th.

  10. #10
    Inactive Member Dramavictim's Avatar
    Join Date
    February 8th, 2004
    Posts
    318
    Follows
    0
    Following
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)

    Post

    Kel will eye the Battle Axe curiously, and admit to his interest in learning more of it. He'd be happy to chip in part of his share to help it and other things be looked over if the rest of the group would like.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •